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The big upcoming Assassin’s Creed game has now been publicly released by Ubisoft after several leaks. As anticipated, it will change the setting of the time-traveling franchise to Baghdad in the ninth century, where players will assume the role of aspiring assassin Basim. Mirage takes place about two decades before Assassin’s Creed: Valhalla, thus fans may recognize that name from that game.
The RPG elements from more recent games won’t be there because, as Ubisoft points out, the game will return to the series’ action-adventure roots. It’s anticipated that Mirage will take off in 2023. Also noteworthy is the fact that Shohreh Aghdashloo was cast as Basim’s assassination mentor, which is a brilliant casting choice.
But Ubisoft also made a lot of significant announcements about the series’ future, so it’s not the end of the news for the series.
Ubisoft provided some information on the titles that will follow Mirage as it relates to the core series’ future. While one of these games, codenamed “Red,” is being created in Ubisoft’s Quebec City studio and will be set in feudal-era Japan, another, codenamed “Hexe,” is being created by the Montreal team; while there aren’t many specifics available at this time, it looks to be about witches in some way. While Mirage is mostly avoiding the RPG elements found in titles like Odyssey, it seems that Red and Hexe will still use them.
The first open-world Assassin’s Creed game for smartphones was created by Ubisoft and is now called “Jade.” It is based in ancient China and therefore will allow players to create their own characters. The Great Wall may also be traversed by parkour, which seems like fun. It says “Codename Jade” will be available shortly. Although there are currently no specifics available, Ubisoft has also stated that it is working on an undisclosed mobile game for Netflix’s gaming service. (Netflix and Ubisoft are presently developing a live-action Assassin’s Creed series.)
The publisher also gave some further information about its Assassin’s Creed “Infinity” project, which seems to be an online center that would link the core games with separate multiplayer projects. Imagine it as the Animus from a video game, only that you would use it to start games.